Things I worked on and why I grew artistically-
For this project, we really pushed the boundaries of what we were capable of accomplishing in a short amount of time. Realistically speaking, we had 4 weeks to model, texture, animate, build, and code this project. I took it upon myself to be the environment designer. I modeled, textured, and animated everything in this experience. It forced me to condense my workflow while keeping a high standard.